“Project Hydra”, 2024
Now Showing in Shine On Seattle 2025
220 S. Jackson, Seattle
“Project Hydra”, 2024
Now Showing in Shine On Seattle 2025
220 S. Jackson, Seattle
Discussing Iterations at the Code Craft event.
“Iterations”
The Iterations collection was most recently shared on September 28, 2024 at Studio 2 + U at Code Craft, a โpop-up art show, creative coding meetingโ organized by Seattle Creative Code.
Iterations represents a collection of pieces all based on the โHydraโ algorithm, initially authored in Processing and rendered as a static series of images for pen plotting. When rendered in ink, a complete Hydra – 7×7 set is represented by 49 individual prints, each print a snapshot in time as the focal node moves from point to point. The Hydra Iterations seen today are authored in the Unity game engine, anchored by the Hydra Series – 7×7: Complete Cycle projected on the main wall. In the Complete Cycle, the focal node moves randomly across the grid until each node has been visited just once, a nearly 13 minute experience. Other pieces in the collection explore how the personality of the Hydra evolves through color, grid variation, and display medium.
Each image in the Hydra collection represents a source node, connecting to all other nodes within a 7 x 7 grid. Tension is random for each node, resulting in a unique connection with each generation. Each generation results in a total of 49 individual prints. When viewed as a complete collection, you can see the origin node moving across the grid. Prints are available in 6″ x 8″, 11โ x 14โ, or 18″ x 24″. If you are interested in purchasing the entire set, a unique generation will be created, ensuring a completely unique collection of prints.
Fr0gg3r is a technologist and generative artist. Currently exploring the tension between rigid systems and random values.
The Cast collection is comprised of a series of triangles aligned to the same 7 x 7 grid used by Hydra. Iterations in this series apply a range of scales across both axes, resulting in what reminds me of a sundial (hence the name Cast). The base system is extremely flexible, affording a wide range of variability in its output based on how transforms are applied against each iteration.
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