“Project Hydra”, 2024
Discussing Iterations at the Code Craft event.
“Iterations”
The Iterations collection was most recently shared on September 28, 2024 at Studio 2 + U at Code Craft, a โpop-up art show, creative coding meetingโ organized by Seattle Creative Code.
Iterations represents a collection of pieces all based on the โHydraโ algorithm, initially authored in Processing and rendered as a static series of images for pen plotting. When rendered in ink, a complete Hydra – 7×7 set is represented by 49 individual prints, each print a snapshot in time as the focal node moves from point to point. The Hydra Iterations seen today are authored in the Unity game engine, anchored by the Hydra Series – 7×7: Complete Cycle projected on the main wall. In the Complete Cycle, the focal node moves randomly across the grid until each node has been visited just once, a nearly 13 minute experience. Other pieces in the collection explore how the personality of the Hydra evolves through color, grid variation, and display medium.
Hydra 7×7 Print Collection
Each image in the Hydra collection represents a source node, connecting to all other nodes within a 7 x 7 grid. Tension is random for each node, resulting in a unique connection with each generation. Each generation results in a total of 49 individual prints. When viewed as a complete collection, you can see the origin node moving across the grid. Prints are available in 6″ x 8″, 11โ x 14โ, or 18″ x 24″. If you are interested in purchasing the entire set, a unique generation will be created, ensuring a completely unique collection of prints.
Fr0gg3r is a technologist and generative artist. Currently exploring the tension between rigid systems and random values.
Cast 7 x 7 Print Collection
The Cast collection is comprised of a series of triangles aligned to the same 7 x 7 grid used by Hydra. Iterations in this series apply a range of scales across both axes, resulting in what reminds me of a sundial (hence the name Cast). The base system is extremely flexible, affording a wide range of variability in its output based on how transforms are applied against each iteration.
See the explorations…
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